Post subject: Re: Past Present and Future of UI-tat
Mon Sep 30, 2013 12:18 pm
As a long-time user of ArkiveUI, I was very pleased to see the look and feel of the compilation be carried forward with UI-tat. By the time ArkiveUI had reached end-of-life, it was 43MB in size. It contained as it were, "everything but the kitchen sink", and made for some pretty long load times, depending on your machine. UI-tat by comparison, is only 27MB in size, does pretty much everything ArkiveUI did, and takes less time to load up. There was very little issue for me moving from ArkiveUI to UI-tat; it was a natural transition. Both compilations have a small core & a lot of external addons that make keeping things updated & playing nice with each other a bit of a chore for the compilation manager, especially in the aftermath of a patch or expansion from Blizzard. I personally look forward to the future, which will bring us the next generation of this UI present itself as a self-contained, tightly coded, fully integrated UI that will be significantly smaller in size, which of course will mean faster load times for those of us with older machines.